Mister_Nebula 2024e5fcd9 cleanup
2021-10-15 21:08:17 +01:00

85 lines
2.0 KiB
C#

using QSB.SectorSync;
using QSB.Syncs.Sectored.Rigidbodies;
using QSB.WorldSync;
namespace QSB.ShipSync.TransformSync
{
public class ShipTransformSync : SectoredRigidbodySync
{
public static ShipTransformSync LocalInstance { get; private set; }
private const int ForcePositionAfterUpdates = 50;
private int _updateCount;
public override bool IsReady
=> Locator.GetShipBody() != null;
public override void Start()
{
base.Start();
LocalInstance = this;
}
protected override OWRigidbody GetRigidbody()
{
QSBCore.UnityEvents.RunWhen(() => WorldObjectManager.AllReady, () => SectorSync.Init(Locator.GetShipDetector().GetComponent<SectorDetector>(), TargetType.Ship));
return Locator.GetShipBody();
}
private void ForcePosition()
{
if (ReferenceTransform == null)
{
return;
}
var targetPos = _intermediaryTransform.GetTargetPosition_Unparented();
var targetRot = _intermediaryTransform.GetTargetRotation_Unparented();
(AttachedObject as OWRigidbody).SetPosition(targetPos);
(AttachedObject as OWRigidbody).SetRotation(targetRot);
}
protected override bool UpdateTransform()
{
if (!UpdateSectors())
{
return false;
}
// Dont do base... this is a replacement!
if (HasAuthority)
{
SetValuesToSync();
return true;
}
_updateCount++;
if (_updateCount >= ForcePositionAfterUpdates)
{
_updateCount = 0;
ForcePosition();
}
if (ReferenceTransform == null)
{
return true;
}
var targetPos = _intermediaryTransform.GetTargetPosition_Unparented();
var targetVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetPointVelocity(targetPos) + _relativeVelocity;
var targetAngularVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetAngularVelocity() + _relativeAngularVelocity;
SetVelocity(AttachedObject as OWRigidbody, targetVelocity);
(AttachedObject as OWRigidbody).SetAngularVelocity(targetAngularVelocity);
return true;
}
public override bool UseInterpolation => true;
protected override float DistanceLeeway => 20f;
}
}