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https://github.com/misternebula/quantum-space-buddies.git
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94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
using OWML.Utils;
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using QSB.Player;
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using QSB.SectorSync.WorldObjects;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ItemSync.WorldObjects
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{
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internal class QSBOWItem<T> : WorldObject<T>, IQSBOWItem
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where T : OWItem
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{
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public IQSBOWItemSocket InitialSocket { get; private set; }
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public Transform InitialParent { get; private set; }
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public Vector3 InitialPosition { get; private set; }
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public Quaternion InitialRotation { get; private set; }
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public QSBSector InitialSector { get; private set; }
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public uint HoldingPlayer { get; private set; }
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public override void Init(T attachedObject, int id)
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{
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InitialParent = attachedObject.transform.parent;
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InitialPosition = attachedObject.transform.localPosition;
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InitialRotation = attachedObject.transform.localRotation;
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InitialSector = QSBWorldSync.GetWorldFromUnity<QSBSector, Sector>(attachedObject.GetSector());
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if (InitialParent.GetComponent<OWItemSocket>() != null)
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{
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var qsbObj = ItemManager.GetObject(InitialParent.GetComponent<OWItemSocket>());
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InitialSocket = qsbObj;
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}
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QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
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}
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public override void OnRemoval() => QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
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private void OnPlayerLeave(uint player)
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{
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if (HoldingPlayer != player)
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{
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return;
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}
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if (InitialSocket != null)
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{
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InitialSocket.PlaceIntoSocket(this);
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return;
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}
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AttachedObject.transform.parent = InitialParent;
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AttachedObject.transform.localPosition = InitialPosition;
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AttachedObject.transform.localRotation = InitialRotation;
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AttachedObject.transform.localScale = Vector3.one;
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AttachedObject.SetSector(InitialSector.AttachedObject);
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AttachedObject.SetColliderActivation(true);
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}
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public ItemType GetItemType()
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=> AttachedObject.GetItemType();
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public void SetColliderActivation(bool active)
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=> AttachedObject.SetColliderActivation(active);
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public virtual void SocketItem(Transform socketTransform, Sector sector)
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{
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AttachedObject.SocketItem(socketTransform, sector);
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HoldingPlayer = 0;
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}
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public virtual void PickUpItem(Transform holdTransform, uint playerId)
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{
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AttachedObject.PickUpItem(holdTransform);
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HoldingPlayer = playerId;
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}
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public virtual void DropItem(Vector3 position, Vector3 normal, Sector sector)
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{
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AttachedObject.transform.SetParent(sector.transform);
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AttachedObject.transform.localScale = Vector3.one;
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var localDropNormal = AttachedObject.GetValue<Vector3>("_localDropNormal");
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var lhs = Quaternion.FromToRotation(AttachedObject.transform.TransformDirection(localDropNormal), normal);
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AttachedObject.transform.rotation = lhs * AttachedObject.transform.rotation;
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var localDropOffset = AttachedObject.GetValue<Vector3>("_localDropOffset");
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AttachedObject.transform.position = sector.transform.TransformPoint(position) + AttachedObject.transform.TransformDirection(localDropOffset);
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AttachedObject.SetSector(sector);
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AttachedObject.SetColliderActivation(true);
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HoldingPlayer = 0;
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}
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public virtual void PlaySocketAnimation() { }
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public virtual void PlayUnsocketAnimation() { }
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public virtual void OnCompleteUnsocket() { }
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}
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}
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