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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using QSB.ClientServerStateSync;
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using QSB.Events;
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using QSB.Player;
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using QSB.RespawnSync;
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using QSB.Utility;
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namespace QSB.DeathSync.Events
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{
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public class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
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{
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public override EventType Type => EventType.PlayerDeath;
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public override void SetupListener() => GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
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public override void CloseListener() => GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
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private void Handler(DeathType type) => SendEvent(CreateMessage(type));
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private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage
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{
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AboutId = LocalPlayerId,
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EnumValue = type,
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NecronomiconIndex = Necronomicon.GetRandomIndex(type)
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};
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public override void OnReceiveLocal(bool server, PlayerDeathMessage message)
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{
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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RespawnManager.Instance.OnPlayerDeath(player);
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ClientStateManager.Instance.OnDeath();
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}
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public override void OnReceiveRemote(bool server, PlayerDeathMessage message)
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{
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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var playerName = player.Name;
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var deathMessage = Necronomicon.GetPhrase(message.EnumValue, message.NecronomiconIndex);
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DebugLog.ToAll(string.Format(deathMessage, playerName));
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RespawnManager.Instance.OnPlayerDeath(player);
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}
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}
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} |