mirror of
https://github.com/misternebula/quantum-space-buddies.git
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135 lines
6.3 KiB
XML
135 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>9</LangVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>QuantumUNET</RootNamespace>
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<AssemblyName>QuantumUNET</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Components\QNetworkTransformChild.cs" />
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<Compile Include="Messages\QMsgType.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Messages\QAddPlayerMessage.cs" />
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<Compile Include="Messages\QAnimationMessage.cs" />
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<Compile Include="Messages\QAnimationParametersMessage.cs" />
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<Compile Include="Messages\QAnimationTriggerMessage.cs" />
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<Compile Include="Logging\QLog.cs" />
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<Compile Include="Transport\QChannelBuffer.cs" />
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<Compile Include="Transport\QChannelPacket.cs" />
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<Compile Include="Messages\QClientAuthorityMessage.cs" />
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<Compile Include="QClientScene.cs" />
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<Compile Include="Messages\QCRCMessage.cs" />
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<Compile Include="QCRCMessageEntry.cs" />
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<Compile Include="Messages\QEmptyMessage.cs" />
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<Compile Include="Messages\QErrorMessage.cs" />
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<Compile Include="QLocalClient.cs" />
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<Compile Include="Messages\QMessageBase.cs" />
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<Compile Include="Transport\QNetBuffer.cs" />
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<Compile Include="Components\QNetworkAnimator.cs" />
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<Compile Include="QNetworkBehaviour.cs" />
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<Compile Include="QNetworkClient.cs" />
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<Compile Include="QNetworkConnection.cs" />
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<Compile Include="QNetworkCRC.cs" />
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<Compile Include="Components\QNetworkIdentity.cs" />
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<Compile Include="Components\QNetworkManager.cs" />
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<Compile Include="Messages\QNetworkMessage.cs" />
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<Compile Include="Messages\QNetworkMessageDelegate.cs" />
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<Compile Include="QNetworkMessageHandlers.cs" />
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<Compile Include="Transport\QNetworkReader.cs" />
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<Compile Include="QNetworkScene.cs" />
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<Compile Include="QNetworkServer.cs" />
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<Compile Include="QNetworkServerSimple.cs" />
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<Compile Include="Components\QNetworkTransform.cs" />
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<Compile Include="Transport\QNetworkWriter.cs" />
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<Compile Include="Messages\QNotReadyMessage.cs" />
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<Compile Include="Messages\QObjectDestroyMessage.cs" />
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<Compile Include="Messages\QObjectSpawnFinishedMessage.cs" />
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<Compile Include="Messages\QObjectSpawnMessage.cs" />
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<Compile Include="Messages\QObjectSpawnSceneMessage.cs" />
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<Compile Include="Messages\QOwnerMessage.cs" />
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<Compile Include="QPlayerController.cs" />
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<Compile Include="Messages\QReadyMessage.cs" />
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<Compile Include="Messages\QRemovePlayerMessage.cs" />
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<Compile Include="Messages\QStringMessage.cs" />
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<Compile Include="Messages\QSpawnDelegate.cs" />
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<Compile Include="QULocalConnectionToClient.cs" />
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<Compile Include="QULocalConnectionToServer.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Json.Net.Unity3D">
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<Version>9.0.1</Version>
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</PackageReference>
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<PackageReference Include="Lib.Harmony">
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<Version>1.2.0.1</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>md "$(OwmlDir)\Mods\QSB"
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copy /y "$(TargetPath)" "$(OwmlDir)\Mods\QSB"</PostBuildEvent>
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</PropertyGroup>
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</Project> |