mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-17 01:13:05 +00:00
548 lines
31 KiB
XML
548 lines
31 KiB
XML
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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|
<Compile Include="GeyserSync\GeyserManager.cs" />
|
|
<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\EquipProbeLauncherEvent.cs" />
|
|
<Compile Include="Tools\SignalscopeTool\Events\PlayerSignalscopeEvent.cs" />
|
|
<Compile Include="Tools\TranslatorTool\Events\PlayerTranslatorEvent.cs" />
|
|
<Compile Include="Events\QSBEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerJoinMessage.cs" />
|
|
<Compile Include="Messaging\ToggleMessage.cs" />
|
|
<Compile Include="SectorSync\WorldObjects\QSBSector.cs" />
|
|
<Compile Include="SectorSync\SectorSync.cs" />
|
|
<Compile Include="Utility\CustomCallbacks.cs" />
|
|
<Compile Include="Utility\DebugBoxManager.cs" />
|
|
<Compile Include="Utility\DebugGUI.cs" />
|
|
<Compile Include="Utility\Events\DebugEvent.cs" />
|
|
<Compile Include="Utility\Events\DebugEventEnum.cs" />
|
|
<Compile Include="Utility\UIHelper.cs" />
|
|
<Compile Include="Utility\ZOverride.cs" />
|
|
<Compile Include="Utility\Extensions.cs" />
|
|
<Compile Include="Utility\GlobalMessenger4Args.cs" />
|
|
<Compile Include="Utility\GlobalMessenger5Args.cs" />
|
|
<Compile Include="Utility\GlobalMessenger6Args.cs" />
|
|
<Compile Include="Utility\IRepeating.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Constants.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\CubeDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\FrustumDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Element.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Gizmos.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\GizmosInstance.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\LineDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\PolygonDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\SquareDrawer.cs" />
|
|
<Compile Include="Utility\RepeatingManager.cs" />
|
|
<Compile Include="Utility\UnitTestDetector.cs" />
|
|
<Compile Include="WorldSync\Events\BoolWorldObjectMessage.cs" />
|
|
<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
|
|
<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
|
|
<Compile Include="Tools\FlashlightTool\QSBFlashlight.cs" />
|
|
<Compile Include="Tools\ProbeTool\QSBProbe.cs" />
|
|
<Compile Include="Tools\QSBTool.cs" />
|
|
<Compile Include="Tools\ToolType.cs" />
|
|
<Compile Include="Tools\ProbeTool\TransformSync\PlayerProbeSync.cs" />
|
|
<Compile Include="Utility\DebugActions.cs" />
|
|
<Compile Include="Events\QSBEventManager.cs" />
|
|
<Compile Include="DeathSync\Necronomicon.cs" />
|
|
<Compile Include="Utility\DebugLog.cs" />
|
|
<Compile Include="Messaging\PlayerMessage.cs" />
|
|
<Compile Include="Messaging\MessageHandler.cs" />
|
|
<Compile Include="Events\EventType.cs" />
|
|
<Compile Include="Player\PlayerInfo.cs" />
|
|
<Compile Include="DeathSync\RespawnOnDeath.cs" />
|
|
<Compile Include="Player\QSBPlayerManager.cs" />
|
|
<Compile Include="Player\PlayerHUDMarker.cs" />
|
|
<Compile Include="Tools\PlayerToolsManager.cs" />
|
|
<Compile Include="Utility\QuaternionHelper.cs" />
|
|
<Compile Include="TimeSync\PreserveTimeScale.cs" />
|
|
<Compile Include="ShipSync\TransformSync\ShipTransformSync.cs" />
|
|
<Compile Include="SectorSync\QSBSectorManager.cs" />
|
|
<Compile Include="TimeSync\Events\ServerTimeMessage.cs" />
|
|
<Compile Include="TimeSync\WakeUpSync.cs" />
|
|
<Compile Include="QSBNetworkManager.cs" />
|
|
<Compile Include="QSBCore.cs" />
|
|
<Compile Include="Player\TransformSync\PlayerTransformSync.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="WorldSync\FactReveal.cs" />
|
|
<Compile Include="WorldSync\IWorldObject.cs" />
|
|
<Compile Include="WorldSync\IWorldObjectTypeSubset.cs" />
|
|
<Compile Include="WorldSync\QSBWorldSync.cs" />
|
|
<Compile Include="WorldSync\WorldObject.cs" />
|
|
<Compile Include="WorldSync\WorldObjectManager.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="default-config.json">
|
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
</None>
|
|
<None Include="manifest.json">
|
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Reference Include="Assembly-CSharp_publicized">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp-firstpass">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Networking">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj">
|
|
<Project>{c8c53004-1508-4f86-a419-4292c188dc2a}</Project>
|
|
<Name>QuantumUNET</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Content Include="lib\UnityEngine.Networking.dll" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<PackageReference Include="HarmonyX">
|
|
<Version>2.5.5</Version>
|
|
</PackageReference>
|
|
<PackageReference Include="OWML">
|
|
<Version>2.0.0</Version>
|
|
</PackageReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<PropertyGroup>
|
|
<PostBuildEvent>:: create folders
|
|
md "$(OwmlDir)\Mods\$(ProjectName)"
|
|
md "$(OwmlDir)\Mods\$(ProjectName)\assets"
|
|
|
|
:: delete old config file
|
|
del "$(OwmlDir)\Mods\$(ProjectName)\config.json"
|
|
|
|
:: copy files that dont need to be processed
|
|
copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
copy /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"
|
|
copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
|
|
:: process qsb.dll
|
|
"$(SolutionDir)\QNetWeaver\bin\$(Configuration)\QNetWeaver.exe" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll" "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" "$(ProjectDir)\lib\UnityEngine.Networking.dll" "$(SolutionDir)\WeavedFiles" "$(TargetPath)"
|
|
|
|
:: copy processed dll
|
|
copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
|
|
:: copy all lib files
|
|
xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
|
|
:: copy processed dll to unity project
|
|
copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" $(UnityAssetsDir)
|
|
:: copy quantumunet to unity project
|
|
copy /y "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" $(UnityAssetsDir)
|
|
:: copy game assembly to unity project
|
|
copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll" $(UnityAssetsDir)
|
|
copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll" $(UnityAssetsDir)
|
|
copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" $(UnityAssetsDir)
|
|
copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" $(UnityAssetsDir)
|
|
copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" $(UnityAssetsDir)
|
|
|
|
:: copy owml files to unity project
|
|
copy /y "$(OwmlDir)\Autofac.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Newtonsoft.Json.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\0Harmony.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\MonoMod.Utils.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\MonoMod.RuntimeDetour.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Mono.Cecil.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Mono.Cecil.Mdb.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Mono.Cecil.Pdb.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Mono.Cecil.Rocks.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\dnpatch.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\dnlib.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\Gameloop.Vdf.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\NAudio-Unity.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Common.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.Assets.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.Events.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.Menus.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.Input.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModHelper.Interaction.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Utils.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Common.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Logging.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.ModLoader.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Patcher.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.GameFinder.dll" $(UnityAssetsDir)
|
|
copy /y "$(OwmlDir)\OWML.Abstractions.dll" $(UnityAssetsDir)
|
|
</PostBuildEvent>
|
|
</PropertyGroup>
|
|
<ProjectExtensions>
|
|
<VisualStudio>
|
|
<UserProperties manifest_1json__JsonSchema="" />
|
|
</VisualStudio>
|
|
</ProjectExtensions>
|
|
</Project> |