Mister_Nebula 1b8878a1cf help
2021-01-26 14:07:17 +00:00

44 lines
1.2 KiB
C#

using QSB.Player;
using QSB.TransformSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.Utility
{
public static class Extensions
{
// GAMEOBJECT
public static void Show(this GameObject gameObject) => SetVisibility(gameObject, true);
public static void Hide(this GameObject gameObject) => SetVisibility(gameObject, false);
private static void SetVisibility(GameObject gameObject, bool isVisible)
{
var renderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (var renderer in renderers)
{
renderer.enabled = isVisible;
}
}
public static GameObject InstantiateInactive(this GameObject original)
{
original.SetActive(false);
var copy = Object.Instantiate(original);
original.SetActive(true);
return copy;
}
public static Transform InstantiateInactive(this Transform original) =>
original.gameObject.InstantiateInactive().transform;
// QNET
public static PlayerInfo GetPlayer(this QNetworkConnection connection)
{
var go = connection.PlayerControllers[0].Gameobject;
var controller = go.GetComponent<PlayerTransformSync>();
return QSBPlayerManager.GetPlayer(controller.NetId.Value);
}
}
}