quantum-space-buddies/QSB/GeyserSync/QSBGeyser.cs
AmazingAlek f434ed027b
sector overhaul (#176)
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00

41 lines
1.0 KiB
C#

using QSB.Events;
using QSB.WorldSync;
using UnityEngine.Networking;
namespace QSB.GeyserSync
{
public class QSBGeyser : WorldObject
{
private GeyserController _geyserController;
public void Init(GeyserController geyserController, int id)
{
ObjectId = id;
_geyserController = geyserController;
geyserController.OnGeyserActivateEvent += () => HandleEvent(true);
geyserController.OnGeyserDeactivateEvent += () => HandleEvent(false);
}
private void HandleEvent(bool state)
{
if (NetworkServer.active)
{
GlobalMessenger<int, bool>.FireEvent(EventNames.QSBGeyserState, ObjectId, state);
}
}
public void SetState(bool state)
{
if (state)
{
_geyserController.ActivateGeyser();
}
else
{
_geyserController.DeactivateGeyser();
}
}
}
}