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30 lines
899 B
C#
30 lines
899 B
C#
using Epic.OnlineServices.Logging;
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using System;
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using UnityEngine;
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namespace EpicTransport;
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public static class Logger
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{
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public static void EpicDebugLog(LogMessage message)
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{
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switch (message.Level)
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{
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case LogLevel.Info:
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Debug.Log($"Epic Manager: Category - {message.Category} Message - {message.Message}");
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break;
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case LogLevel.Error:
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Debug.LogError($"Epic Manager: Category - {message.Category} Message - {message.Message}");
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break;
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case LogLevel.Warning:
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Debug.LogWarning($"Epic Manager: Category - {message.Category} Message - {message.Message}");
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break;
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case LogLevel.Fatal:
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Debug.LogException(new Exception($"Epic Manager: Category - {message.Category} Message - {message.Message}"));
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break;
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default:
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Debug.Log($"Epic Manager: Unknown log processing. Category - {message.Category} Message - {message.Message}");
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break;
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}
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}
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} |