quantum-space-buddies/EpicOnlineTransport/Logger.cs
2022-03-02 19:46:33 -08:00

30 lines
899 B
C#

using Epic.OnlineServices.Logging;
using System;
using UnityEngine;
namespace EpicTransport;
public static class Logger
{
public static void EpicDebugLog(LogMessage message)
{
switch (message.Level)
{
case LogLevel.Info:
Debug.Log($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Error:
Debug.LogError($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Warning:
Debug.LogWarning($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Fatal:
Debug.LogException(new Exception($"Epic Manager: Category - {message.Category} Message - {message.Message}"));
break;
default:
Debug.Log($"Epic Manager: Unknown log processing. Category - {message.Category} Message - {message.Message}");
break;
}
}
}