mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-28 00:19:27 +00:00
111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using QSB.Player;
|
|
using QSB.WorldSync;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.Utility;
|
|
|
|
[UsedInUnityProject]
|
|
public class CustomRelativisticParticleSystem : MonoBehaviour
|
|
{
|
|
private ParticleSystem _particleSystem;
|
|
private Transform _simulationSpace;
|
|
private Quaternion _rotation;
|
|
private ParticleSystem.MainModule _mainModule;
|
|
private ParticleSystem.VelocityOverLifetimeModule _velocityOverLifetimeModule;
|
|
private RelativisticParticleSystem.ModuleVector _velocityOverLifetimeVector;
|
|
private ParticleSystem.LimitVelocityOverLifetimeModule _limitVelocityOverLifetimeModule;
|
|
private RelativisticParticleSystem.ModuleVector _limitVelocityOverLifetimeVector;
|
|
private ParticleSystem.ForceOverLifetimeModule _forceOverLifetimeModule;
|
|
private RelativisticParticleSystem.ModuleVector _forceOverLifetimeVector;
|
|
private bool _isReady;
|
|
|
|
private void Awake()
|
|
{
|
|
if (!_isReady)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Awake() ran when _isReady is false!", OWML.Common.MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
_particleSystem = GetComponent<ParticleSystem>();
|
|
if (_particleSystem == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - _particleSystem is null.", OWML.Common.MessageType.Error);
|
|
_isReady = false;
|
|
return;
|
|
}
|
|
|
|
_rotation = transform.rotation;
|
|
_mainModule = _particleSystem.main;
|
|
_mainModule.simulationSpace = ParticleSystemSimulationSpace.Custom;
|
|
_mainModule.customSimulationSpace = _simulationSpace;
|
|
_velocityOverLifetimeModule = _particleSystem.velocityOverLifetime;
|
|
_velocityOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_velocityOverLifetimeModule.x, _velocityOverLifetimeModule.y, _velocityOverLifetimeModule.z);
|
|
_limitVelocityOverLifetimeModule = _particleSystem.limitVelocityOverLifetime;
|
|
_limitVelocityOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_limitVelocityOverLifetimeModule.limitX, _limitVelocityOverLifetimeModule.limitY, _limitVelocityOverLifetimeModule.limitZ);
|
|
_forceOverLifetimeModule = _particleSystem.forceOverLifetime;
|
|
_forceOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_forceOverLifetimeModule.x, _forceOverLifetimeModule.y, _forceOverLifetimeModule.z);
|
|
}
|
|
|
|
public void Init(PlayerInfo playerInfo)
|
|
{
|
|
var space = new GameObject($"{name}_ReferenceFrame");
|
|
if (playerInfo.Body == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - Player body is null! Did you create this too early?", OWML.Common.MessageType.Error);
|
|
return;
|
|
}
|
|
|
|
space.transform.parent = playerInfo.Body.transform;
|
|
_simulationSpace = space.transform;
|
|
_isReady = true;
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (!QSBWorldSync.AllObjectsReady || !_isReady)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_simulationSpace == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - _simulationSpace is null.", OWML.Common.MessageType.Error);
|
|
_isReady = false;
|
|
}
|
|
|
|
_simulationSpace.rotation = _rotation;
|
|
|
|
if (!_velocityOverLifetimeModule.enabled
|
|
&& (!_limitVelocityOverLifetimeModule.enabled || !_limitVelocityOverLifetimeModule.separateAxes)
|
|
&& !_forceOverLifetimeModule.enabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var rotation = Quaternion.Inverse(_rotation) * transform.rotation;
|
|
if (_velocityOverLifetimeModule.enabled)
|
|
{
|
|
_velocityOverLifetimeVector.GetRotatedVector(rotation, out var x, out var y, out var z);
|
|
_velocityOverLifetimeModule.x = x;
|
|
_velocityOverLifetimeModule.y = y;
|
|
_velocityOverLifetimeModule.z = z;
|
|
}
|
|
|
|
if (_limitVelocityOverLifetimeModule.enabled)
|
|
{
|
|
_limitVelocityOverLifetimeVector.GetRotatedVector(rotation, out var x, out var y, out var z);
|
|
_limitVelocityOverLifetimeModule.limitX = x;
|
|
_limitVelocityOverLifetimeModule.limitY = y;
|
|
_limitVelocityOverLifetimeModule.limitZ = z;
|
|
}
|
|
|
|
if (_forceOverLifetimeModule.enabled)
|
|
{
|
|
_forceOverLifetimeVector.GetRotatedVector(rotation, out var x, out var y, out var z);
|
|
_forceOverLifetimeModule.x = x;
|
|
_forceOverLifetimeModule.y = y;
|
|
_forceOverLifetimeModule.z = z;
|
|
}
|
|
}
|
|
} |