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23 lines
557 B
C#
23 lines
557 B
C#
using QSB.ClientServerStateSync;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.RespawnSync.Messages;
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public class PlayerRespawnMessage : QSBMessage<uint>
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{
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public PlayerRespawnMessage(uint playerId) : base(playerId) { }
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public override void OnReceiveLocal() => OnReceiveRemote();
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public override void OnReceiveRemote()
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{
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if (Data == QSBPlayerManager.LocalPlayerId)
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{
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RespawnManager.Instance.Respawn();
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ClientStateManager.Instance.OnRespawn();
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}
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RespawnManager.Instance.OnPlayerRespawn(QSBPlayerManager.GetPlayer(Data));
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}
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} |