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https://github.com/misternebula/quantum-space-buddies.git
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97 lines
2.2 KiB
C#
97 lines
2.2 KiB
C#
using QSB.ServerSettings;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Player;
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[UsedInUnityProject]
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public class PlayerMapMarker : MonoBehaviour
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{
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private PlayerInfo _player;
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private CanvasMapMarker _canvasMarker;
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private bool _canvasMarkerInitialized;
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private bool _hasBeenSetUpForInit;
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public void Awake()
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{
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GlobalMessenger.AddListener("EnterMapView", new Callback(OnEnterMapView));
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GlobalMessenger.AddListener("ExitMapView", new Callback(OnExitMapView));
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}
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public void Start()
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{
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enabled = false;
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}
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public void OnDestroy()
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{
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GlobalMessenger.RemoveListener("EnterMapView", new Callback(OnEnterMapView));
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GlobalMessenger.RemoveListener("ExitMapView", new Callback(OnExitMapView));
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}
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public void Init(PlayerInfo player)
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{
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_player = player;
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_player.MapMarker = this;
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_hasBeenSetUpForInit = true;
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}
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public void InitMarker()
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{
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var obj = GameObject.FindWithTag("MapCamera");
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var markerManager = obj.GetRequiredComponent<MapController>().GetMarkerManager();
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_canvasMarker = markerManager.InstantiateNewMarker(true);
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markerManager.RegisterMarker(_canvasMarker, transform);
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_canvasMarker.SetLabel(_player.Name.ToUpper());
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_canvasMarker.SetColor(Color.white);
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_canvasMarker.SetVisibility(false);
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_canvasMarkerInitialized = true;
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}
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private void OnEnterMapView() => enabled = true;
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private void OnExitMapView() => enabled = false;
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private bool ShouldBeVisible()
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{
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if (_player == null)
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{
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return false;
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}
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if (!ServerSettingsManager.ShowPlayerNames)
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{
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return false;
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}
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var playerScreenPos = Locator.GetActiveCamera().WorldToScreenPoint(transform.position);
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var isInfrontOfCamera = playerScreenPos.z > 0f;
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return isInfrontOfCamera &&
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_player.IsReady &&
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!_player.IsDead &&
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_player.Visible &&
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_player.InDreamWorld == QSBPlayerManager.LocalPlayer.InDreamWorld &&
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_player.IsInMoon == QSBPlayerManager.LocalPlayer.IsInMoon;
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}
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public void LateUpdate()
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{
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if (!_canvasMarkerInitialized && _hasBeenSetUpForInit)
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{
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InitMarker();
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}
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var shouldBeVisible = ShouldBeVisible();
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if (_canvasMarker.IsVisible() != shouldBeVisible)
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{
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_canvasMarker.SetVisibility(shouldBeVisible);
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}
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}
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public void Remove()
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{
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// TODO
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}
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} |