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19 lines
586 B
C#
19 lines
586 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.DreamLantern;
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public class DreamLanternManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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QSBWorldSync.Init<QSBDreamLanternController, DreamLanternController>();
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QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
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}
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}
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