quantum-space-buddies/QSB/ConversationSync/CameraFacingBillboard.cs
2022-10-09 15:33:51 -07:00

34 lines
836 B
C#

using QSB.Utility;
using UnityEngine;
namespace QSB.ConversationSync;
[UsedInUnityProject]
public class CameraFacingBillboard : MonoBehaviour
{
private OWCamera _activeCam;
private void Awake()
=> GlobalMessenger<OWCamera>.AddListener("SwitchActiveCamera", OnSwitchActiveCamera);
private void Start()
{
_activeCam = Locator.GetActiveCamera();
UpdateRotation();
}
private void OnDestroy()
=> GlobalMessenger<OWCamera>.RemoveListener("SwitchActiveCamera", OnSwitchActiveCamera);
private void OnSwitchActiveCamera(OWCamera activeCamera)
{
_activeCam = activeCamera;
UpdateRotation();
}
private void LateUpdate()
=> UpdateRotation();
private void UpdateRotation()
=> transform.LookAt(transform.position + (_activeCam.transform.rotation * Vector3.forward), _activeCam.transform.rotation * Vector3.up);
}