using QSB.Player; namespace QSB.Tools.TranslatorTool; internal static class TranslatorCreator { internal static void CreateTranslator(PlayerInfo player) { var REMOTE_NomaiTranslatorProp = player.CameraBody.transform.Find("REMOTE_NomaiTranslatorProp").gameObject; var REMOTE_TranslatorGroup = REMOTE_NomaiTranslatorProp.transform.Find("TranslatorGroup"); var tool = REMOTE_NomaiTranslatorProp.GetComponent(); tool.Type = ToolType.Translator; tool.ToolGameObject = REMOTE_TranslatorGroup.gameObject; tool.Player = player; } }