using QSB.EchoesOfTheEye.EclipseDoors.VariableSync; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.EclipseDoors.WorldObjects; internal class QSBEclipseDoorController : VariableSyncedWorldObject { public override void SendInitialState(uint to) { } public override string ReturnLabel() => $"{base.ReturnLabel()}\r\n- SyncerValue:{Syncer.Value}\r\n- HasAuth:{Syncer.netIdentity.hasAuthority}"; }