using QSB.Animation.NPC.WorldObjects; using QSB.Messaging; namespace QSB.Animation.NPC.Messages; internal class NpcAnimationMessage : QSBWorldObjectMessage { public NpcAnimationMessage(bool start) : base(start) { } public override void OnReceiveRemote() { if (Data) { WorldObject.StartConversation(); } else { WorldObject.EndConversation(); } } }