using OWML.Utils; using QSB.Events; using QSB.Messaging; namespace QSB.ShipSync.Events { class HatchEvent : QSBEvent { public override EventType Type => EventType.OpenHatch; public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBHatchState, Handler); public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBHatchState, Handler); private void Handler(bool open) => SendEvent(CreateMessage(open)); private BoolMessage CreateMessage(bool open) => new BoolMessage { AboutId = LocalPlayerId, Value = open }; public override void OnReceiveRemote(bool server, BoolMessage message) { var shipTransform = Locator.GetShipTransform(); var hatchController = shipTransform.GetComponentInChildren(); if (message.Value) { hatchController.Invoke("OpenHatch"); } else { hatchController.Invoke("CloseHatch"); } } } }