using QSB.WorldSync; namespace QSB.QuantumSync.WorldObjects { internal class QSBQuantumState : WorldObject { public bool IsMeantToBeEnabled; public override void Init(QuantumState state, int id) { ObjectId = id; AttachedObject = state; } public void SetVisible(bool visible) { IsMeantToBeEnabled = visible; AttachedObject.SetVisible(visible); } } }