using QSB.CampfireSync.WorldObjects; using QSB.Events; using QSB.Player; using QSB.Utility; using QSB.WorldSync; using QSB.WorldSync.Events; namespace QSB.RoastingSync.Events { internal class EnterExitRoastingEvent : QSBEvent { public override void SetupListener() { GlobalMessenger.AddListener(EventNames.EnterRoastingMode, (Campfire fire) => Handler(fire, true)); GlobalMessenger.AddListener(EventNames.ExitRoastingMode, () => Handler(null, false)); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.EnterRoastingMode, (Campfire fire) => Handler(fire, true)); GlobalMessenger.RemoveListener(EventNames.ExitRoastingMode, () => Handler(null, false)); } private void Handler(Campfire campfire, bool roasting) { if (campfire == null) { SendEvent(CreateMessage(-1, roasting)); return; } var qsbObj = QSBWorldSync.GetWorldFromUnity(campfire); SendEvent(CreateMessage(qsbObj.ObjectId, roasting)); } private BoolWorldObjectMessage CreateMessage(int objectId, bool roasting) => new() { AboutId = LocalPlayerId, State = roasting, ObjectId = objectId }; public override void OnReceiveRemote(bool server, BoolWorldObjectMessage message) { if (!QSBCore.WorldObjectsReady) { return; } if (message.State && message.ObjectId == -1) { DebugLog.ToConsole($"Error - Null campfire supplied for start roasting event!", OWML.Common.MessageType.Error); return; } var player = QSBPlayerManager.GetPlayer(message.AboutId); player.RoastingStick.SetActive(message.State); player.Campfire = message.State ? QSBWorldSync.GetWorldFromId(message.ObjectId) : null; } } }