// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatClient { /// /// Structure containing details about a new message that must be dispatched to the game server. /// public class OnMessageToServerCallbackInfo : ICallbackInfo, ISettable { /// /// Caller-specified context data /// public object ClientData { get; private set; } /// /// The message data that must be sent to the server /// public byte[] MessageData { get; private set; } public Result? GetResultCode() { return null; } internal void Set(OnMessageToServerCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; MessageData = other.Value.MessageData; } } public void Set(object other) { Set(other as OnMessageToServerCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnMessageToServerCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_MessageData; private uint m_MessageDataSizeBytes; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public byte[] MessageData { get { byte[] value; Helper.TryMarshalGet(m_MessageData, out value, m_MessageDataSizeBytes); return value; } } } }