// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatClient
{
///
/// Structure containing details about a new message that must be dispatched to the game server.
///
public class OnMessageToServerCallbackInfo : ICallbackInfo, ISettable
{
///
/// Caller-specified context data
///
public object ClientData { get; private set; }
///
/// The message data that must be sent to the server
///
public byte[] MessageData { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnMessageToServerCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
MessageData = other.Value.MessageData;
}
}
public void Set(object other)
{
Set(other as OnMessageToServerCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnMessageToServerCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_MessageData;
private uint m_MessageDataSizeBytes;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public byte[] MessageData
{
get
{
byte[] value;
Helper.TryMarshalGet(m_MessageData, out value, m_MessageDataSizeBytes);
return value;
}
}
}
}