using OWML.Utils; using UnityEngine; namespace QSB.Animation.Player { public static class AnimControllerPatch { public static RuntimeAnimatorController SuitedAnimController { get; private set; } public static void Init() { QSBCore.Helper.Events.Subscribe(OWML.Common.Events.BeforeStart); QSBCore.Helper.Events.Event += OnEvent; } private static void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev) { if (behaviour is PlayerAnimController playerAnimController && ev == OWML.Common.Events.BeforeStart && SuitedAnimController == null) { SuitedAnimController = playerAnimController.GetValue("_baseAnimController"); } } } }