using QuantumUNET.Transport; using UnityEngine.Networking; namespace QuantumUNET.Messages { internal class QClientAuthorityMessage : QMessageBase { public NetworkInstanceId netId; public bool authority; public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); authority = reader.ReadBoolean(); } public override void Serialize(QNetworkWriter writer) { writer.Write(netId); writer.Write(authority); } } }