using QSB.Player; using QSB.Utility; using QSB.WorldSync; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QSB.EchoesOfTheEye.SlideProjectors.WorldObjects { public class QSBSlideProjector : WorldObject { public override void Init() { base.Init(); DebugLog.DebugWrite($"Init {LogName}"); } public uint ControllingPlayer; public void OnChangeAuthority(uint newOwner) { DebugLog.DebugWrite($"{LogName} change ControllingPlayer to {newOwner}"); } } }