using QSB.EchoesOfTheEye.SlideProjectors.WorldObjects; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.SlideProjectors { internal class SlideProjectorManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; public override void BuildWorldObjects(OWScene scene) => QSBWorldSync.Init(); } }