using QSB.WorldSync; namespace QSB.TornadoSync.WorldObjects { public class QSBTornado : WorldObject { public bool FormState { get => AttachedObject._tornadoRoot.activeSelf // forming or formed or collapsing && !AttachedObject._tornadoCollapsing; // and not collapsing set { if (FormState == value) { return; } if (value) { AttachedObject._tornadoCollapsing = false; AttachedObject.StartFormation(); } else { AttachedObject._secondsUntilFormation = 0; AttachedObject.StartCollapse(); } } } } }