using UnityEngine.Networking; namespace QSB.Messaging { public class PlayerMessage : MessageBase { public uint FromId { get; set; } public uint AboutId { get; set; } public override void Deserialize(NetworkReader reader) { FromId = reader.ReadUInt32(); AboutId = reader.ReadUInt32(); } public override void Serialize(NetworkWriter writer) { writer.Write(FromId); writer.Write(AboutId); } } }