using QSB.WorldSync; using UnityEngine.Networking; namespace QSB.GeyserSync { public class GeyserMessage : WorldObjectMessage { public bool State { get; set; } public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); State = reader.ReadBoolean(); } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(State); } } }