using QSB.Player; using UnityEngine; namespace QSB.Tools { public class QSBTool : PlayerTool { public PlayerInfo Player { get; set; } public ToolType Type { get; set; } public GameObject ToolGameObject { get; set; } public DampedSpringQuat MoveSpring { get => _moveSpring; set => _moveSpring = value; } public Transform StowTransform { get => _stowTransform; set => _stowTransform = value; } public Transform HoldTransform { get => _holdTransform; set => _holdTransform = value; } public float ArrivalDegrees { get => _arrivalDegrees; set => _arrivalDegrees = value; } public virtual void OnEnable() => ToolGameObject?.SetActive(true); public virtual void OnDisable() => ToolGameObject?.SetActive(false); public void ChangeEquipState(bool equipState) { if (equipState) { EquipTool(); return; } UnequipTool(); } public override void EquipTool() { base.EquipTool(); Player.AudioController.PlayEquipTool(); } public override void UnequipTool() { base.UnequipTool(); Player.AudioController.PlayUnequipTool(); } } }