using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects; using QSB.WorldSync; namespace QSB.EyeOfTheUniverse.InstrumentSync { internal class QuantumInstrumentManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Eye; protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init(); } }