using UnityEngine; namespace QSB.Audio; public class QSBPlayerAudioController : MonoBehaviour { public OWAudioSource _oneShotExternalSource; public OWAudioSource _repairToolSource; public void PlayEquipTool() => _oneShotExternalSource?.PlayOneShot(AudioType.ToolTranslatorEquip); public void PlayUnequipTool() => _oneShotExternalSource?.PlayOneShot(AudioType.ToolTranslatorUnequip); public void PlayTurnOnFlashlight() => _oneShotExternalSource?.PlayOneShot(AudioType.ToolFlashlightOn); public void PlayTurnOffFlashlight() => _oneShotExternalSource?.PlayOneShot(AudioType.ToolFlashlightOff); }