using EpicTransport; using Mirror; using QSB.Localization; using QSB.Messaging; using QSB.Player.TransformSync; using QSB.SaveSync; using QSB.SaveSync.Messages; using QSB.Utility; using QSB.WorldSync; using System; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace QSB.Menus; internal class MenuManager : MonoBehaviour, IAddComponentOnStart { public static MenuManager Instance; private PopupMenu OneButtonInfoPopup; private PopupMenu TwoButtonInfoPopup; private bool _addedPauseLock; // Pause menu only private GameObject QuitButton; private GameObject DisconnectButton; private PopupMenu DisconnectPopup; // title screen only private GameObject ResumeGameButton; private GameObject NewGameButton; private Button HostButton; private GameObject ConnectButton; private PopupInputMenu ConnectPopup; private FourChoicePopupMenu HostGameTypePopup; private Text _loadingText; private StringBuilder _nowLoadingSB; private const int _titleButtonIndex = 2; private float _connectPopupOpenTime; private const string UpdateChangelog = "QSB Version 0.20.2\r\nFixed issues with the Little Scout and attaching/detaching from the ship."; private Action PopupClose; private bool _intentionalDisconnect; private GameObject _threeChoicePopupBase; public void Start() { Instance = this; _threeChoicePopupBase = Instantiate(Resources.FindObjectsOfTypeAll().First(x => x.name == "TwoButton-Popup" && x.transform.parent.name == "PopupCanvas" && x.transform.parent.parent.name == "TitleMenu").gameObject); DontDestroyOnLoad(_threeChoicePopupBase); _threeChoicePopupBase.SetActive(false); MakeTitleMenus(); QSBSceneManager.OnSceneLoaded += OnSceneLoaded; QSBNetworkManager.singleton.OnClientConnected += OnConnected; QSBNetworkManager.singleton.OnClientDisconnected += OnDisconnected; if (QSBCore.Storage.LastUsedVersion != QSBCore.QSBVersion) { // recently updated! QSBCore.Storage.LastUsedVersion = QSBCore.QSBVersion; QSBCore.Helper.Storage.Save(QSBCore.Storage, "storage.json"); QSBCore.MenuApi.RegisterStartupPopup(UpdateChangelog); } QSBLocalization.LanguageChanged += OnLanguageChanged; if (QSBCore.DebugSettings.AutoStart) { // auto host/connect Delay.RunWhen(PlayerData.IsLoaded, () => { if (DebugLog.ProcessInstanceId == 0) { Host(false); } else { QSBCore.DefaultServerIP = "localhost"; Connect(); } }); } } private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isUniverse) { if (isUniverse) { // wait a frame or else the changes won't actually happen Delay.RunNextFrame(InitPauseMenus); return; } if (newScene == OWScene.TitleScreen) { // wait a frame or else the changes won't actually happen Delay.RunNextFrame(MakeTitleMenus); } } private void ResetStringBuilder() { if (_nowLoadingSB == null) { _nowLoadingSB = new StringBuilder(); return; } _nowLoadingSB.Length = 0; } private void OnLanguageChanged() { if (QSBSceneManager.CurrentScene != OWScene.TitleScreen) { DebugLog.ToConsole("Error - Language changed while not in title screen?! Should be impossible!", OWML.Common.MessageType.Error); return; } HostButton.transform.GetChild(0).GetChild(1).GetComponent().text = QSBLocalization.Current.MainMenuHost; ConnectButton.transform.GetChild(0).GetChild(1).GetComponent().text = QSBLocalization.Current.MainMenuConnect; var text = QSBCore.DebugSettings.UseKcpTransport ? QSBLocalization.Current.PublicIPAddress : QSBLocalization.Current.ProductUserID; ConnectPopup.SetUpPopup(text, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(QSBLocalization.Current.Connect), new ScreenPrompt(QSBLocalization.Current.Cancel), false); ConnectPopup.SetInputFieldPlaceholderText(text); HostGameTypePopup.SetUpPopup(QSBLocalization.Current.HostExistingOrNew, InputLibrary.menuConfirm, InputLibrary.confirm2, InputLibrary.signalscope, InputLibrary.cancel, new ScreenPrompt(QSBLocalization.Current.ExistingSave), new ScreenPrompt(QSBLocalization.Current.NewSave), new ScreenPrompt(QSBLocalization.Current.CopySave), new ScreenPrompt(QSBLocalization.Current.Cancel)); } private void Update() { if ((LoadManager.GetLoadingScene() == OWScene.SolarSystem || LoadManager.GetLoadingScene() == OWScene.EyeOfTheUniverse) && _loadingText != null) { var num = LoadManager.GetAsyncLoadProgress(); num = num < 0.1f ? Mathf.InverseLerp(0f, 0.1f, num) * 0.9f : 0.9f + Mathf.InverseLerp(0.1f, 1f, num) * 0.1f; ResetStringBuilder(); _nowLoadingSB.Append(UITextLibrary.GetString(UITextType.LoadingMessage)); _nowLoadingSB.Append(num.ToString("P0")); _loadingText.text = _nowLoadingSB.ToString(); } } public ThreeChoicePopupMenu CreateThreeChoicePopup(string message, string confirm1Text, string confirm2Text, string cancelText) { var newPopup = Instantiate(_threeChoicePopupBase); switch (LoadManager.GetCurrentScene()) { case OWScene.TitleScreen: newPopup.transform.parent = GameObject.Find("/TitleMenu/PopupCanvas").transform; break; case OWScene.SolarSystem: case OWScene.EyeOfTheUniverse: newPopup.transform.parent = GameObject.Find("/PauseMenu/PopupCanvas").transform; break; } newPopup.transform.localPosition = Vector3.zero; newPopup.transform.localScale = Vector3.one; newPopup.GetComponentsInChildren().ForEach(Destroy); var originalPopup = newPopup.GetComponent(); var ok1Button = originalPopup._confirmButton.gameObject; var ok2Button = Instantiate(ok1Button, ok1Button.transform.parent); ok2Button.transform.SetSiblingIndex(1); var popup = newPopup.AddComponent(); popup._labelText = originalPopup._labelText; popup._cancelAction = originalPopup._cancelAction; popup._ok1Action = originalPopup._okAction; popup._ok2Action = ok2Button.GetComponent(); popup._cancelButton = originalPopup._cancelButton; popup._confirmButton1 = originalPopup._confirmButton; popup._confirmButton2 = ok2Button.GetComponent(); popup._rootCanvas = originalPopup._rootCanvas; popup._menuActivationRoot = originalPopup._menuActivationRoot; popup._startEnabled = originalPopup._startEnabled; popup._selectOnActivate = originalPopup._selectOnActivate; popup._selectableItemsRoot = originalPopup._selectableItemsRoot; popup._subMenus = originalPopup._subMenus; popup._menuOptions = originalPopup._menuOptions; popup.SetUpPopup( message, InputLibrary.menuConfirm, InputLibrary.confirm2, InputLibrary.cancel, new ScreenPrompt(confirm1Text), new ScreenPrompt(confirm2Text), new ScreenPrompt(cancelText)); return popup; } public FourChoicePopupMenu CreateFourChoicePopup(string message, string confirm1Text, string confirm2Text, string confirm3Text, string cancelText) { var newPopup = Instantiate(_threeChoicePopupBase); switch (LoadManager.GetCurrentScene()) { case OWScene.TitleScreen: newPopup.transform.parent = GameObject.Find("/TitleMenu/PopupCanvas").transform; break; case OWScene.SolarSystem: case OWScene.EyeOfTheUniverse: newPopup.transform.parent = GameObject.Find("/PauseMenu/PopupCanvas").transform; break; } newPopup.transform.localPosition = Vector3.zero; newPopup.transform.localScale = Vector3.one; newPopup.GetComponentsInChildren().ForEach(Destroy); var originalPopup = newPopup.GetComponent(); var ok1Button = originalPopup._confirmButton.gameObject; var ok2Button = Instantiate(ok1Button, ok1Button.transform.parent); ok2Button.transform.SetSiblingIndex(1); var ok3Button = Instantiate(ok1Button, ok1Button.transform.parent); ok3Button.transform.SetSiblingIndex(2); var popup = newPopup.AddComponent(); popup._labelText = originalPopup._labelText; popup._cancelAction = originalPopup._cancelAction; popup._ok1Action = originalPopup._okAction; popup._ok2Action = ok2Button.GetComponent(); popup._ok3Action = ok3Button.GetComponent(); popup._cancelButton = originalPopup._cancelButton; popup._confirmButton1 = originalPopup._confirmButton; popup._confirmButton2 = ok2Button.GetComponent(); popup._confirmButton3 = ok3Button.GetComponent(); popup._rootCanvas = originalPopup._rootCanvas; popup._menuActivationRoot = originalPopup._menuActivationRoot; popup._startEnabled = originalPopup._startEnabled; popup._selectOnActivate = originalPopup._selectOnActivate; popup._selectableItemsRoot = originalPopup._selectableItemsRoot; popup._subMenus = originalPopup._subMenus; popup._menuOptions = originalPopup._menuOptions; popup.SetUpPopup( message, InputLibrary.menuConfirm, InputLibrary.confirm2, InputLibrary.signalscope, InputLibrary.cancel, new ScreenPrompt(confirm1Text), new ScreenPrompt(confirm2Text), new ScreenPrompt(confirm3Text), new ScreenPrompt(cancelText)); return popup; } public void LoadGame(bool inEye) { var sceneToLoad = inEye ? OWScene.EyeOfTheUniverse : OWScene.SolarSystem; LoadManager.LoadSceneAsync(sceneToLoad, true, LoadManager.FadeType.ToBlack, 1f, false); Locator.GetMenuInputModule().DisableInputs(); } private void OpenInfoPopup(string message, string okButtonText) { OneButtonInfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(okButtonText), null, true, false); OWTime.Pause(OWTime.PauseType.Menu); OWInput.ChangeInputMode(InputMode.Menu); var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null) { pauseCommandListener.AddPauseCommandLock(); _addedPauseLock = true; } OneButtonInfoPopup.EnableMenu(true); } private void OpenInfoPopup(string message, string okButtonText, string cancelButtonText) { TwoButtonInfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(okButtonText), new ScreenPrompt(cancelButtonText)); OWTime.Pause(OWTime.PauseType.Menu); OWInput.ChangeInputMode(InputMode.Menu); var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null) { pauseCommandListener.AddPauseCommandLock(); _addedPauseLock = true; } TwoButtonInfoPopup.EnableMenu(true); } private void OnCloseInfoPopup(bool confirm) { var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null && _addedPauseLock) { pauseCommandListener.RemovePauseCommandLock(); _addedPauseLock = false; } OWTime.Unpause(OWTime.PauseType.Menu); OWInput.RestorePreviousInputs(); PopupClose?.SafeInvoke(confirm); PopupClose = null; } private void CreateCommonPopups() { var text = QSBCore.DebugSettings.UseKcpTransport ? QSBLocalization.Current.PublicIPAddress : QSBLocalization.Current.ProductUserID; ConnectPopup = QSBCore.MenuApi.MakeInputFieldPopup(text, text, QSBLocalization.Current.Connect, QSBLocalization.Current.Cancel); ConnectPopup.CloseMenuOnOk(false); ConnectPopup.OnPopupConfirm += () => { // fixes dumb thing with using keyboard to open popup if (OWMath.ApproxEquals(Time.time, _connectPopupOpenTime)) { return; } ConnectPopup.EnableMenu(false); Connect(); }; ConnectPopup.OnActivateMenu += () => _connectPopupOpenTime = Time.time; OneButtonInfoPopup = QSBCore.MenuApi.MakeInfoPopup("", ""); OneButtonInfoPopup.OnPopupConfirm += () => OnCloseInfoPopup(true); TwoButtonInfoPopup = QSBCore.MenuApi.MakeTwoChoicePopup("", "", ""); TwoButtonInfoPopup.OnPopupConfirm += () => OnCloseInfoPopup(true); TwoButtonInfoPopup.OnPopupCancel += () => OnCloseInfoPopup(false); HostGameTypePopup = CreateFourChoicePopup(QSBLocalization.Current.HostExistingOrNew, QSBLocalization.Current.ExistingSave, QSBLocalization.Current.NewSave, QSBLocalization.Current.CopySave, QSBLocalization.Current.Cancel); HostGameTypePopup.OnPopupConfirm1 += () => Host(false); HostGameTypePopup.OnPopupConfirm2 += () => Host(true); HostGameTypePopup.OnPopupConfirm3 += () => { DebugLog.DebugWrite("Replacing multiplayer save with singleplayer save"); QSBCore.IsInMultiplayer = true; StandaloneProfileManager.SharedInstance.SaveGame(QSBProfileManager._currentProfile.gameSave, null, null, null); Host(false); }; } private static void SetButtonActive(Button button, bool active) => SetButtonActive(button ? button.gameObject : null, active); private static void SetButtonActive(GameObject button, bool active) { if (button == null) { DebugLog.DebugWrite($"Warning - Tried to set button to {active}, but it was null.", OWML.Common.MessageType.Warning); return; } button.SetActive(active); button.GetComponent().alpha = active ? 1 : 0; } private void InitPauseMenus() { CreateCommonPopups(); DisconnectPopup = QSBCore.MenuApi.MakeTwoChoicePopup(QSBLocalization.Current.DisconnectAreYouSure, QSBLocalization.Current.Yes, QSBLocalization.Current.No); DisconnectPopup.OnPopupConfirm += Disconnect; DisconnectButton = QSBCore.MenuApi.PauseMenu_MakeMenuOpenButton(QSBLocalization.Current.PauseMenuDisconnect, DisconnectPopup); QuitButton = FindObjectOfType()._exitToMainMenuAction.gameObject; if (QSBCore.IsInMultiplayer) { SetButtonActive(DisconnectButton, true); SetButtonActive(QuitButton, false); } else { SetButtonActive(DisconnectButton, false); SetButtonActive(QuitButton, true); } var text = QSBCore.IsHost ? QSBLocalization.Current.PauseMenuStopHosting : QSBLocalization.Current.PauseMenuDisconnect; DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent().text = text; var popupText = QSBCore.IsHost ? QSBLocalization.Current.StopHostingAreYouSure : QSBLocalization.Current.DisconnectAreYouSure; DisconnectPopup._labelText.text = popupText; var langController = QSBWorldSync.GetUnityObject().transform.GetChild(0).GetComponent(); langController.AddTextElement(DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent()); langController.AddTextElement(DisconnectPopup._labelText, false); langController.AddTextElement(DisconnectPopup._confirmButton._buttonText, false); langController.AddTextElement(DisconnectPopup._cancelButton._buttonText, false); } private void MakeTitleMenus() { CreateCommonPopups(); HostButton = QSBCore.MenuApi.TitleScreen_MakeSimpleButton(QSBLocalization.Current.MainMenuHost, _titleButtonIndex); HostButton.onClick.AddListener(PreHost); ConnectButton = QSBCore.MenuApi.TitleScreen_MakeMenuOpenButton(QSBLocalization.Current.MainMenuConnect, _titleButtonIndex + 1, ConnectPopup); ResumeGameButton = GameObject.Find("MainMenuLayoutGroup/Button-ResumeGame"); NewGameButton = GameObject.Find("MainMenuLayoutGroup/Button-NewGame"); SetButtonActive(ConnectButton, true); Delay.RunWhen(PlayerData.IsLoaded, () => SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1)); SetButtonActive(NewGameButton, true); if (QSBCore.DebugSettings.SkipTitleScreen) { Application.runInBackground = true; var titleScreenManager = FindObjectOfType(); var titleScreenAnimation = titleScreenManager._cameraController; const float small = 1 / 1000f; titleScreenAnimation._gamepadSplash = false; titleScreenAnimation._introPan = false; titleScreenAnimation._fadeDuration = small; titleScreenAnimation.Start(); var titleAnimationController = titleScreenManager._gfxController; titleAnimationController._logoFadeDelay = small; titleAnimationController._logoFadeDuration = small; titleAnimationController._echoesFadeDelay = small; titleAnimationController._optionsFadeDelay = small; titleAnimationController._optionsFadeDuration = small; titleAnimationController._optionsFadeSpacing = small; } var mainMenuFontController = GameObject.Find("MainMenu").GetComponent(); mainMenuFontController.AddTextElement(HostButton.transform.GetChild(0).GetChild(1).GetComponent()); mainMenuFontController.AddTextElement(ConnectButton.transform.GetChild(0).GetChild(1).GetComponent()); mainMenuFontController.AddTextElement(OneButtonInfoPopup._labelText, false); mainMenuFontController.AddTextElement(OneButtonInfoPopup._confirmButton._buttonText, false); mainMenuFontController.AddTextElement(TwoButtonInfoPopup._labelText, false); mainMenuFontController.AddTextElement(TwoButtonInfoPopup._confirmButton._buttonText, false); mainMenuFontController.AddTextElement(TwoButtonInfoPopup._cancelButton._buttonText, false); mainMenuFontController.AddTextElement(ConnectPopup._labelText, false); mainMenuFontController.AddTextElement(ConnectPopup._confirmButton._buttonText, false); mainMenuFontController.AddTextElement(ConnectPopup._cancelButton._buttonText, false); mainMenuFontController.AddTextElement(HostGameTypePopup._labelText, false); mainMenuFontController.AddTextElement(HostGameTypePopup._confirmButton1._buttonText, false); mainMenuFontController.AddTextElement(HostGameTypePopup._confirmButton2._buttonText, false); mainMenuFontController.AddTextElement(HostGameTypePopup._cancelButton._buttonText, false); } private void Disconnect() { _intentionalDisconnect = true; QSBNetworkManager.singleton.StopHost(); SetButtonActive(DisconnectButton, false); Locator.GetSceneMenuManager().pauseMenu._pauseMenu.EnableMenu(false); Locator.GetSceneMenuManager().pauseMenu._isPaused = false; OWInput.RestorePreviousInputs(); LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } private void PreHost() { var profile = QSBProfileManager._currentProfile; var doesSingleplayerSaveExist = profile.gameSave.loopCount > 1; var doesMultiplayerSaveExist = profile.multiplayerGameSave.loopCount > 1; if (!doesSingleplayerSaveExist) { DebugLog.DebugWrite("No singleplayer save exists."); if (!doesMultiplayerSaveExist) { DebugLog.DebugWrite("No saves exist."); Host(true); return; } DebugLog.DebugWrite("Multiplayer save exists."); Host(false); return; } DebugLog.DebugWrite("A singleplayer save exists."); HostGameTypePopup.EnableMenu(true); } private void Host(bool newMultiplayerSave) { QSBCore.IsInMultiplayer = true; if (newMultiplayerSave) { DebugLog.DebugWrite("Resetting game..."); PlayerData.ResetGame(); } else { DebugLog.DebugWrite("Loading multiplayer game..."); var profile = QSBProfileManager._currentProfile; PlayerData.Init(profile.multiplayerGameSave, profile.settingsSave, profile.graphicsSettings, profile.inputJSON); } _intentionalDisconnect = false; SetButtonActive(ConnectButton, false); SetButtonActive(ResumeGameButton, false); SetButtonActive(NewGameButton, false); _loadingText = HostButton.transform.GetChild(0).GetChild(1).GetComponent(); if (!QSBCore.DebugSettings.UseKcpTransport) { var productUserId = EOSSDKComponent.LocalUserProductIdString; PopupClose += confirm => { if (confirm) { GUIUtility.systemCopyBuffer = productUserId; } LoadGame(PlayerData.GetWarpedToTheEye()); Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost); }; OpenInfoPopup(string.Format(QSBLocalization.Current.CopyProductUserIDToClipboard, productUserId) , QSBLocalization.Current.Yes , QSBLocalization.Current.No); } else { LoadGame(PlayerData.GetWarpedToTheEye()); Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost); } } private void Connect() { QSBCore.IsInMultiplayer = true; _intentionalDisconnect = false; var profile = QSBProfileManager._currentProfile; PlayerData.Init(profile.multiplayerGameSave, profile.settingsSave, profile.graphicsSettings, profile.inputJSON); var address = ConnectPopup.GetInputText(); if (address == string.Empty) { address = QSBCore.DefaultServerIP; } SetButtonActive(HostButton, false); SetButtonActive(ResumeGameButton, false); SetButtonActive(NewGameButton, false); _loadingText = ConnectButton.transform.GetChild(0).GetChild(1).GetComponent(); _loadingText.text = QSBLocalization.Current.Connecting; Locator.GetMenuInputModule().DisableInputs(); QSBNetworkManager.singleton.networkAddress = address; // hack to get disconnect call if start client fails immediately typeof(NetworkClient).GetProperty(nameof(NetworkClient.connection))!.SetValue(null, new NetworkConnectionToServer()); QSBNetworkManager.singleton.StartClient(); } private static void OnConnected() { if (!QSBCore.IsHost) { Delay.RunWhen(() => PlayerTransformSync.LocalInstance, () => new RequestGameStateMessage().Send()); } } public void OnKicked(string reason) { QSBCore.IsInMultiplayer = false; _intentionalDisconnect = true; PopupClose += _ => { if (QSBSceneManager.IsInUniverse) { LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } }; OpenInfoPopup(string.Format(QSBLocalization.Current.ServerRefusedConnection, reason), QSBLocalization.Current.OK); } private void OnDisconnected(string error) { QSBCore.IsInMultiplayer = false; if (_intentionalDisconnect) { DebugLog.DebugWrite("intentional disconnect. dont show popup"); _intentionalDisconnect = false; } else { PopupClose += _ => { if (QSBSceneManager.IsInUniverse) { LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } }; OpenInfoPopup(string.Format(QSBLocalization.Current.ClientDisconnectWithError, error), QSBLocalization.Current.OK); } SetButtonActive(DisconnectButton, false); SetButtonActive(ConnectButton, true); SetButtonActive(QuitButton, true); SetButtonActive(HostButton, true); SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1); SetButtonActive(NewGameButton, true); if (ConnectButton) { ConnectButton.transform.GetChild(0).GetChild(1).GetComponent().text = QSBLocalization.Current.MainMenuConnect; } if (HostButton) { HostButton.transform.GetChild(0).GetChild(1).GetComponent().text = QSBLocalization.Current.MainMenuHost; } _loadingText = null; Locator.GetMenuInputModule().EnableInputs(); } }