using Cysharp.Threading.Tasks; using QSB.CampfireSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.CampfireSync; internal class CampfireManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); }