using QSB.EchoesOfTheEye.AirlockSync.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects; internal class QSBGhostAirlock : WorldObject { public override void SendInitialState(uint to) => this.SendMessage( new AirlockInitialStateMessage( AttachedObject._innerDoor.IsOpen(), AttachedObject._outerDoor.IsOpen(), AttachedObject._pressurized )); }