using QSB.Instruments.QSBCamera; using UnityEngine; namespace QSB.Instruments { public class InstrumentsManager : MonoBehaviour { public static InstrumentsManager Instance; private void Awake() { Instance = this; gameObject.AddComponent(); } private void Update() { if (Input.GetKeyDown(KeyCode.Keypad9)) { CameraManager.Instance.ToggleViewMode(); } } } }