using QSB.EchoesOfTheEye.Sarcophagus.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.Sarcophagus.WorldObjects; public class QSBSarcophagus : WorldObject { public override void SendInitialState(uint to) { if (AttachedObject._isOpen) { this.SendMessage(new OpenMessage()); } } }