using QSB.EchoesOfTheEye.DreamLantern.WorldObjects; using QSB.Messaging; using QSB.Patches; namespace QSB.EchoesOfTheEye.DreamLantern.Messages; internal class SetConcealedMessage : QSBWorldObjectMessage { public SetConcealedMessage(bool concealed) : base(concealed) { } public override void OnReceiveRemote() => QSBPatch.RemoteCall(() => WorldObject.AttachedObject.SetConcealed(Data)); }