namespace QSB.Events { public static class EventNames { // Built into Outer Wilds -- don't change unless they change in-game! public const string TurnOnFlashlight = nameof(TurnOnFlashlight); public const string TurnOffFlashlight = nameof(TurnOffFlashlight); public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped); public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped); public const string EquipSignalscope = nameof(EquipSignalscope); public const string UnequipSignalscope = nameof(UnequipSignalscope); public const string SuitUp = nameof(SuitUp); public const string RemoveSuit = nameof(RemoveSuit); public const string EquipTranslator = nameof(EquipTranslator); public const string UnequipTranslator = nameof(UnequipTranslator); public const string WakeUp = nameof(WakeUp); public const string DialogueConditionChanged = nameof(DialogueConditionChanged); public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon); public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon); public const string EnterRoastingMode = nameof(EnterRoastingMode); public const string ExitRoastingMode = nameof(ExitRoastingMode); public const string EnterFlightConsole = nameof(EnterFlightConsole); public const string ExitFlightConsole = nameof(ExitFlightConsole); public const string EnterShip = nameof(EnterShip); public const string ExitShip = nameof(ExitShip); // Custom event names -- change if you want! These can be anything, as long as both // sides of the GlobalMessenger (fireevent and addlistener) reference the same thing. public const string QSBPlayerDeath = nameof(QSBPlayerDeath); public const string QSBRequestStateResync = nameof(QSBRequestStateResync); public const string QSBServerTime = nameof(QSBServerTime); public const string QSBStartLift = nameof(QSBStartLift); public const string QSBGeyserState = nameof(QSBGeyserState); public const string QSBOrbSlot = nameof(QSBOrbSlot); public const string QSBOrbDrag = nameof(QSBOrbDrag); public const string QSBConversation = nameof(QSBConversation); public const string QSBConversationStartEnd = nameof(QSBConversationStartEnd); public const string QSBChangeAnimType = nameof(QSBChangeAnimType); public const string QSBRevealFact = nameof(QSBRevealFact); public const string QSBSocketStateChange = nameof(QSBSocketStateChange); public const string QSBMultiStateChange = nameof(QSBMultiStateChange); public const string QSBQuantumShuffle = nameof(QSBQuantumShuffle); public const string QSBMoonStateChange = nameof(QSBMoonStateChange); public const string QSBIdentifyFrequency = nameof(QSBIdentifyFrequency); public const string QSBIdentifySignal = nameof(QSBIdentifySignal); public const string QSBTextTranslated = nameof(QSBTextTranslated); public const string QSBEnterShrine = nameof(QSBEnterShrine); public const string QSBExitShrine = nameof(QSBExitShrine); public const string QSBPlayerEntangle = nameof(QSBPlayerEntangle); public const string QSBDropItem = nameof(QSBDropItem); public const string QSBSocketItem = nameof(QSBSocketItem); public const string QSBMoveToCarry = nameof(QSBMoveToCarry); public const string QSBStartStatue = nameof(QSBStartStatue); public const string QSBEnterPlatform = nameof(QSBEnterPlatform); public const string QSBExitPlatform = nameof(QSBExitPlatform); public const string QSBCampfireState = nameof(QSBCampfireState); public const string QSBMarshmallowEvent = nameof(QSBMarshmallowEvent); public const string QSBAnimTrigger = nameof(QSBAnimTrigger); public const string QSBEnterNonNomaiHeadZone = nameof(QSBEnterNonNomaiHeadZone); public const string QSBExitNonNomaiHeadZone = nameof(QSBExitNonNomaiHeadZone); public const string QSBNpcAnimEvent = nameof(QSBNpcAnimEvent); public const string QSBHatchState = nameof(QSBHatchState); public const string QSBEnableFunnel = nameof(QSBEnableFunnel); public const string QSBHullImpact = nameof(QSBHullImpact); public const string QSBHullDamaged = nameof(QSBHullDamaged); public const string QSBHullChangeIntegrity = nameof(QSBHullChangeIntegrity); public const string QSBHullRepaired = nameof(QSBHullRepaired); public const string QSBHullRepairTick = nameof(QSBHullRepairTick); public const string QSBComponentDamaged = nameof(QSBComponentDamaged); public const string QSBComponentRepaired = nameof(QSBComponentRepaired); public const string QSBComponentRepairTick = nameof(QSBComponentRepairTick); public const string QSBPlayerRespawn = nameof(QSBPlayerRespawn); public const string QSBProbeEvent = nameof(QSBProbeEvent); public const string QSBProbeStartRetrieve = nameof(QSBProbeStartRetrieve); public const string QSBRetrieveProbe = nameof(QSBRetrieveProbe); public const string QSBPlayerRetrieveProbe = nameof(QSBPlayerRetrieveProbe); public const string QSBLaunchProbe = nameof(QSBLaunchProbe); public const string QSBPlayerLaunchProbe = nameof(QSBPlayerLaunchProbe); public const string QSBEndLoop = nameof(QSBEndLoop); public const string QSBStartLoop = nameof(QSBStartLoop); public const string QSBServerState = nameof(QSBServerState); public const string QSBClientState = nameof(QSBClientState); public const string QSBDebugEvent = nameof(QSBDebugEvent); public const string QSBEnterNomaiHeadZone = nameof(QSBEnterNomaiHeadZone); public const string QSBExitNomaiHeadZone = nameof(QSBExitNomaiHeadZone); public const string QSBEnterSatelliteCamera = nameof(QSBEnterSatelliteCamera); public const string QSBExitSatelliteCamera = nameof(QSBExitSatelliteCamera); public const string QSBSatelliteSnapshot = nameof(QSBSatelliteSnapshot); public const string QSBAnglerChangeState = nameof(QSBAnglerChangeState); public const string QSBMeteorPreLaunch = nameof(QSBMeteorPreLaunch); public const string QSBMeteorLaunch = nameof(QSBMeteorLaunch); public const string QSBMeteorSpecialImpact = nameof(QSBMeteorSpecialImpact); public const string QSBFragmentDamage = nameof(QSBFragmentDamage); public const string QSBFragmentResync = nameof(QSBFragmentResync); public const string QSBLearnLaunchCodes = nameof(QSBLearnLaunchCodes); public const string QSBSatelliteRepairTick = nameof(QSBSatelliteRepairTick); public const string QSBSatelliteRepaired = nameof(QSBSatelliteRepairTick); public const string QSBJellyfishRising = nameof(QSBJellyfishRising); public const string QSBTornadoFormState = nameof(QSBTornadoFormState); public const string QSBRequestGameDetails = nameof(QSBRequestGameDetails); public const string QSBGameDetails = nameof(QSBGameDetails); public const string QSBEnterRemoteDialogue = nameof(QSBEnterRemoteDialogue); public const string QSBGatherInstrument = nameof(QSBGatherInstrument); } }