using QSB.EchoesOfTheEye.DreamRafts.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects; public class QSBDreamRaftProjection : WorldObject { public override void SendInitialState(uint to) => this.SendMessage(new UpdateVisibilityMessage(AttachedObject._visible, true)); }