using QSB.MeteorSync.TransformSync; using QSB.Utility; using QSB.WorldSync; using QuantumUNET; using UnityEngine; namespace QSB.MeteorSync.WorldObjects { public class QSBMeteor : WorldObject { public MeteorTransformSync TransformSync; public override void Init(MeteorController attachedObject, int id) { ObjectId = id; AttachedObject = attachedObject; if (QSBCore.IsHost) { Object.Instantiate(QSBNetworkManager.Instance.MeteorPrefab).SpawnWithServerAuthority(); } } public override void OnRemoval() { if (QSBCore.IsHost) { QNetworkServer.Destroy(TransformSync.gameObject); } MeteorManager.MeteorsReady = false; } } }