using QSB.Utility; using QSB.WorldSync; namespace QSB.MeteorSync.WorldObjects { public class QSBFragment : WorldObject { public override void Init(FragmentIntegrity attachedObject, int id) { ObjectId = id; AttachedObject = attachedObject; } public void AddDamage(float damage) { AttachedObject.AddDamage(damage); DebugLog.DebugWrite($"{LogName} - damage {damage}"); } } }