using QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects; using QSB.Messaging; namespace QSB.EchoesOfTheEye.AlarmTotemSync.Messages; public class BellHitMessage : QSBWorldObjectMessage { public BellHitMessage(float volume) : base(volume) { } public override void OnReceiveRemote() => WorldObject.AttachedObject._oneShotSource.PlayOneShot(AudioType.AlarmChime_RW, Data); }