using QSB.Events; using QSB.Messaging; using QSB.Player; namespace QSB.Tools.Events { public class PlayerFlashlightEvent : QSBEvent { public override EventType Type => EventType.FlashlightActiveChange; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn); GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn); GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff); } private void HandleTurnOn() => SendEvent(CreateMessage(true)); private void HandleTurnOff() => SendEvent(CreateMessage(false)); private ToggleMessage CreateMessage(bool value) => new ToggleMessage { AboutId = LocalPlayerId, ToggleValue = value }; public override void OnReceiveRemote(bool server, ToggleMessage message) { var player = QSBPlayerManager.GetPlayer(message.AboutId); player.PlayerStates.FlashlightActive = message.ToggleValue; player.FlashLight?.UpdateState(message.ToggleValue); } public override void OnReceiveLocal(bool server, ToggleMessage message) => QSBPlayerManager.LocalPlayer.PlayerStates.FlashlightActive = message.ToggleValue; } }