using Cysharp.Threading.Tasks; using QSB.TornadoSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.TornadoSync { public class TornadoManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); } }