using UnityEngine; namespace QSB.TransformSync { public class ShipTransformSync : TransformSync { public static ShipTransformSync LocalInstance { get; private set; } private Transform _shipModel; private Transform GetShipModel() { if (!_shipModel) { _shipModel = Locator.GetShipBody().transform; } return _shipModel; } protected override Transform InitLocalTransform() { LocalInstance = this; return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"); } protected override Transform InitRemoteTransform() { var shipModel = GetShipModel(); var remoteTransform = new GameObject().transform; Instantiate(shipModel.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"), remoteTransform); Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Geometry/Cabin_Exterior"), remoteTransform); Instantiate(shipModel.Find("Module_Supplies/Geo_Supplies/Supplies_Geometry/Supplies_Exterior"), remoteTransform); Instantiate(shipModel.Find("Module_Engine/Geo_Engine/Engine_Geometry/Engine_Exterior"), remoteTransform); var landingGearFront = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Front/Geo_LandingGear_Front"), remoteTransform); var landingGearLeft = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Left/Geo_LandingGear_Left"), remoteTransform); var landingGearRight = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Right/Geo_LandingGear_Right"), remoteTransform); Destroy(landingGearFront.Find("LandingGear_FrontCollision").gameObject); Destroy(landingGearLeft.Find("LandingGear_LeftCollision").gameObject); Destroy(landingGearRight.Find("LandingGear_RightCollision").gameObject); landingGearFront.localPosition = landingGearLeft.localPosition = landingGearRight.localPosition += Vector3.up * 3.762f; return remoteTransform; } } }