using QSB.Instruments.QSBCamera; using UnityEngine; namespace QSB.Instruments { public class InstrumentsManager : MonoBehaviour { public static InstrumentsManager Instance; private void Awake() { Instance = this; gameObject.AddComponent(); } private void Update() { if (Input.GetKeyDown(KeyCode.Keypad9)) { if (CameraManager.Instance.Mode == CameraMode.FirstPerson) { CameraManager.Instance.SwitchTo3rdPerson(); } else { CameraManager.Instance.SwitchTo1stPerson(); } } } } }