using QSB.Messaging; using QuantumUNET.Transport; namespace QSB.ItemSync.Events { public class SocketItemMessage : PlayerMessage { public int SocketId { get; set; } public int ItemId { get; set; } public bool Inserting { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SocketId = reader.ReadInt32(); ItemId = reader.ReadInt32(); Inserting = reader.ReadBoolean(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(SocketId); writer.Write(ItemId); writer.Write(Inserting); } } }