using QSB.EchoesOfTheEye.DreamObjectProjectors.WorldObject; using QSB.Messaging; using QSB.Patches; namespace QSB.EchoesOfTheEye.DreamObjectProjectors.Messages; internal class ProjectorLitMessage : QSBWorldObjectMessage { public ProjectorLitMessage(bool lit) : base(lit) { } public override void OnReceiveRemote() => QSBPatch.RemoteCall(() => WorldObject.AttachedObject.SetLit(Data)); }