using QuantumUNET; namespace QSB.Player { public abstract class PlayerSyncObject : QNetworkBehaviour { public uint AttachedNetId => NetIdentity?.NetId.Value ?? uint.MaxValue; public uint PlayerId => NetIdentity.RootIdentity?.NetId.Value ?? NetIdentity.NetId.Value; public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId); protected virtual void Start() => QSBPlayerManager.AddSyncObject(this); protected virtual void OnDestroy() => QSBPlayerManager.AddSyncObject(this); } }