using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.LightSensorSync;
internal class LightSensorManager : WorldObjectManager
{
///
/// light sensor apparently shows up in eye
///
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
///
/// light sensor patches like to run even with no dlc
///
public override bool DlcOnly => false;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init();
}