using Cysharp.Threading.Tasks; using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.EchoesOfTheEye.LightSensorSync; internal class LightSensorManager : WorldObjectManager { /// /// light sensor apparently shows up in eye /// public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; /// /// light sensor patches like to run even with no dlc /// public override bool DlcOnly => false; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); }