using EpicTransport; using Mirror; using QSB.Messaging; using QSB.Player.TransformSync; using QSB.SaveSync.Messages; using QSB.Utility; using System; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace QSB.Menus; internal class MenuManager : MonoBehaviour, IAddComponentOnStart { public static MenuManager Instance; private PopupMenu OneButtonInfoPopup; private PopupMenu TwoButtonInfoPopup; private bool _addedPauseLock; // Pause menu only private GameObject QuitButton; private GameObject DisconnectButton; private PopupMenu DisconnectPopup; // title screen only private GameObject ResumeGameButton; private GameObject NewGameButton; private Button HostButton; private GameObject ConnectButton; private PopupInputMenu ConnectPopup; private ThreeChoicePopupMenu HostGameTypePopup; private Text _loadingText; private StringBuilder _nowLoadingSB; private const int _titleButtonIndex = 2; private float _connectPopupOpenTime; private const string HostString = "OPEN TO MULTIPLAYER"; private const string ConnectString = "CONNECT TO MULTIPLAYER"; private const string DisconnectString = "DISCONNECT"; private const string StopHostingString = "STOP HOSTING"; private const string UpdateChangelog = $"QSB Version 0.19.0\r\nThis update syncs Echoes of the Eye content! A bit rough around the edges, but things will be polished up in later updates. Enjoy!"; private Action PopupClose; private bool _intentionalDisconnect; private GameObject _threeChoicePopupBase; public void Start() { Instance = this; _threeChoicePopupBase = Instantiate(Resources.FindObjectsOfTypeAll().First(x => x.name == "TwoButton-Popup" && x.transform.parent.name == "PopupCanvas" && x.transform.parent.parent.name == "TitleMenu").gameObject); DontDestroyOnLoad(_threeChoicePopupBase); _threeChoicePopupBase.SetActive(false); MakeTitleMenus(); QSBSceneManager.OnSceneLoaded += OnSceneLoaded; QSBNetworkManager.singleton.OnClientConnected += OnConnected; QSBNetworkManager.singleton.OnClientDisconnected += OnDisconnected; if (QSBCore.Storage.LastUsedVersion != QSBCore.QSBVersion) { // recently updated! QSBCore.Storage.LastUsedVersion = QSBCore.QSBVersion; QSBCore.Helper.Storage.Save(QSBCore.Storage, "storage.json"); QSBCore.MenuApi.RegisterStartupPopup(UpdateChangelog); } } private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isUniverse) { if (isUniverse) { // wait a frame or else the changes won't actually happen Delay.RunNextFrame(InitPauseMenus); return; } if (newScene == OWScene.TitleScreen) { // wait a frame or else the changes won't actually happen Delay.RunNextFrame(MakeTitleMenus); } } private void ResetStringBuilder() { if (_nowLoadingSB == null) { _nowLoadingSB = new StringBuilder(); return; } _nowLoadingSB.Length = 0; } private void Update() { if ((LoadManager.GetLoadingScene() == OWScene.SolarSystem || LoadManager.GetLoadingScene() == OWScene.EyeOfTheUniverse) && _loadingText != null) { var num = LoadManager.GetAsyncLoadProgress(); num = num < 0.1f ? Mathf.InverseLerp(0f, 0.1f, num) * 0.9f : 0.9f + Mathf.InverseLerp(0.1f, 1f, num) * 0.1f; ResetStringBuilder(); _nowLoadingSB.Append(UITextLibrary.GetString(UITextType.LoadingMessage)); _nowLoadingSB.Append(num.ToString("P0")); _loadingText.text = _nowLoadingSB.ToString(); } } public ThreeChoicePopupMenu CreateThreeChoicePopup(string message, string confirm1Text, string confirm2Text, string cancelText) { var newPopup = Instantiate(_threeChoicePopupBase); switch (LoadManager.GetCurrentScene()) { case OWScene.TitleScreen: newPopup.transform.parent = GameObject.Find("/TitleMenu/PopupCanvas").transform; break; case OWScene.SolarSystem: case OWScene.EyeOfTheUniverse: newPopup.transform.parent = GameObject.Find("/PauseMenu/PopupCanvas").transform; break; } newPopup.transform.localPosition = Vector3.zero; newPopup.transform.localScale = Vector3.one; newPopup.GetComponentsInChildren().ToList().ForEach(x => Destroy(x)); var originalPopup = newPopup.GetComponent(); var ok1Button = originalPopup._confirmButton.gameObject; var ok2Button = Instantiate(ok1Button, ok1Button.transform.parent); ok2Button.transform.SetSiblingIndex(1); var popup = newPopup.AddComponent(); popup._labelText = originalPopup._labelText; popup._cancelAction = originalPopup._cancelAction; popup._ok1Action = originalPopup._okAction; popup._ok2Action = ok2Button.GetComponent(); popup._cancelButton = originalPopup._cancelButton; popup._confirmButton1 = originalPopup._confirmButton; popup._confirmButton2 = ok2Button.GetComponent(); popup._rootCanvas = originalPopup._rootCanvas; popup._menuActivationRoot = originalPopup._menuActivationRoot; popup._startEnabled = originalPopup._startEnabled; popup._selectOnActivate = originalPopup._selectOnActivate; popup._selectableItemsRoot = originalPopup._selectableItemsRoot; popup._subMenus = originalPopup._subMenus; popup._menuOptions = originalPopup._menuOptions; popup.SetUpPopup( message, InputLibrary.menuConfirm, InputLibrary.confirm2, InputLibrary.cancel, new ScreenPrompt(confirm1Text), new ScreenPrompt(confirm2Text), new ScreenPrompt(cancelText), true, true); return popup; } public void LoadGame(bool inEye) { var sceneToLoad = inEye ? OWScene.EyeOfTheUniverse : OWScene.SolarSystem; LoadManager.LoadSceneAsync(sceneToLoad, true, LoadManager.FadeType.ToBlack, 1f, false); Locator.GetMenuInputModule().DisableInputs(); } private void OpenInfoPopup(string message, string okButtonText) { OneButtonInfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(okButtonText), null, true, false); OWTime.Pause(OWTime.PauseType.Menu); OWInput.ChangeInputMode(InputMode.Menu); var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null) { pauseCommandListener.AddPauseCommandLock(); _addedPauseLock = true; } OneButtonInfoPopup.EnableMenu(true); } private void OpenInfoPopup(string message, string okButtonText, string cancelButtonText) { TwoButtonInfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(okButtonText), new ScreenPrompt(cancelButtonText)); OWTime.Pause(OWTime.PauseType.Menu); OWInput.ChangeInputMode(InputMode.Menu); var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null) { pauseCommandListener.AddPauseCommandLock(); _addedPauseLock = true; } TwoButtonInfoPopup.EnableMenu(true); } private void OnCloseInfoPopup(bool confirm) { var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null && _addedPauseLock) { pauseCommandListener.RemovePauseCommandLock(); _addedPauseLock = false; } OWTime.Unpause(OWTime.PauseType.Menu); OWInput.RestorePreviousInputs(); PopupClose?.SafeInvoke(confirm); PopupClose = null; } private void CreateCommonPopups() { var text = QSBCore.DebugSettings.UseKcpTransport ? "Public IP Address" : "Product User ID"; ConnectPopup = QSBCore.MenuApi.MakeInputFieldPopup(text, text, "Connect", "Cancel"); ConnectPopup.CloseMenuOnOk(false); ConnectPopup.OnPopupConfirm += () => { // fixes dumb thing with using keyboard to open popup if (OWMath.ApproxEquals(Time.time, _connectPopupOpenTime)) { return; } ConnectPopup.EnableMenu(false); Connect(); }; ConnectPopup.OnActivateMenu += () => _connectPopupOpenTime = Time.time; OneButtonInfoPopup = QSBCore.MenuApi.MakeInfoPopup("", ""); OneButtonInfoPopup.OnPopupConfirm += () => OnCloseInfoPopup(true); TwoButtonInfoPopup = QSBCore.MenuApi.MakeTwoChoicePopup("", "", ""); TwoButtonInfoPopup.OnPopupConfirm += () => OnCloseInfoPopup(true); TwoButtonInfoPopup.OnPopupCancel += () => OnCloseInfoPopup(false); HostGameTypePopup = CreateThreeChoicePopup("Do you want to host an existing expedition, or host a new expedition?", "EXISTING SAVE", "NEW SAVE", "CANCEL"); HostGameTypePopup.OnPopupConfirm1 += () => Host(false); HostGameTypePopup.OnPopupConfirm2 += () => Host(true); } private static void SetButtonActive(Button button, bool active) => SetButtonActive(button ? button.gameObject : null, active); private static void SetButtonActive(GameObject button, bool active) { if (button == null) { DebugLog.DebugWrite($"Warning - Tried to set button to {active}, but it was null.", OWML.Common.MessageType.Warning); return; } button.SetActive(active); button.GetComponent().alpha = active ? 1 : 0; } private void InitPauseMenus() { CreateCommonPopups(); DisconnectPopup = QSBCore.MenuApi.MakeTwoChoicePopup("Are you sure you want to disconnect?\r\nThis will send you back to the main menu.", "YES", "NO"); DisconnectPopup.OnPopupConfirm += Disconnect; DisconnectButton = QSBCore.MenuApi.PauseMenu_MakeMenuOpenButton(DisconnectString, DisconnectPopup); QuitButton = FindObjectOfType()._exitToMainMenuAction.gameObject; if (QSBCore.IsInMultiplayer) { SetButtonActive(DisconnectButton, true); SetButtonActive(QuitButton, false); } else { SetButtonActive(DisconnectButton, false); SetButtonActive(QuitButton, true); } var text = QSBCore.IsHost ? StopHostingString : DisconnectString; DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent().text = text; var popupText = QSBCore.IsHost ? "Are you sure you want to stop hosting?\r\nThis will disconnect all clients and send everyone back to the main menu." : "Are you sure you want to disconnect?\r\nThis will send you back to the main menu."; DisconnectPopup._labelText.text = popupText; } private void MakeTitleMenus() { CreateCommonPopups(); HostButton = QSBCore.MenuApi.TitleScreen_MakeSimpleButton(HostString, _titleButtonIndex); HostButton.onClick.AddListener(PreHost); ConnectButton = QSBCore.MenuApi.TitleScreen_MakeMenuOpenButton(ConnectString, _titleButtonIndex + 1, ConnectPopup); ResumeGameButton = GameObject.Find("MainMenuLayoutGroup/Button-ResumeGame"); NewGameButton = GameObject.Find("MainMenuLayoutGroup/Button-NewGame"); SetButtonActive(ConnectButton, true); Delay.RunWhen(PlayerData.IsLoaded, () => SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1)); SetButtonActive(NewGameButton, true); if (QSBCore.DebugSettings.SkipTitleScreen) { Application.runInBackground = true; var titleScreenManager = FindObjectOfType(); var titleScreenAnimation = titleScreenManager._cameraController; const float small = 1 / 1000f; titleScreenAnimation._gamepadSplash = false; titleScreenAnimation._introPan = false; titleScreenAnimation._fadeDuration = small; titleScreenAnimation.Start(); var titleAnimationController = titleScreenManager._gfxController; titleAnimationController._logoFadeDelay = small; titleAnimationController._logoFadeDuration = small; titleAnimationController._echoesFadeDelay = small; titleAnimationController._optionsFadeDelay = small; titleAnimationController._optionsFadeDuration = small; titleAnimationController._optionsFadeSpacing = small; } } private void Disconnect() { _intentionalDisconnect = true; QSBNetworkManager.singleton.StopHost(); SetButtonActive(DisconnectButton, false); Locator.GetSceneMenuManager().pauseMenu._pauseMenu.EnableMenu(false); Locator.GetSceneMenuManager().pauseMenu._isPaused = false; OWInput.RestorePreviousInputs(); LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } private void PreHost() { var doesSaveExist = StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1; if (!doesSaveExist) { Host(true); return; } HostGameTypePopup.EnableMenu(true); } private void Host(bool newSave) { if (newSave) { PlayerData.ResetGame(); } _intentionalDisconnect = false; SetButtonActive(ConnectButton, false); SetButtonActive(ResumeGameButton, false); SetButtonActive(NewGameButton, false); _loadingText = HostButton.transform.GetChild(0).GetChild(1).GetComponent(); if (!QSBCore.DebugSettings.UseKcpTransport) { var productUserId = EOSSDKComponent.LocalUserProductIdString; PopupClose += confirm => { if (confirm) { GUIUtility.systemCopyBuffer = productUserId; } LoadGame(PlayerData.GetWarpedToTheEye()); Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost); }; OpenInfoPopup("Hosting server.\r\nClients will connect using your product user id, which is :\r\n" + $"{productUserId}\r\n" + "Do you want to copy this to the clipboard?" , "YES" , "NO"); } else { LoadGame(PlayerData.GetWarpedToTheEye()); Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost); } } private void Connect() { _intentionalDisconnect = false; var address = ConnectPopup.GetInputText(); if (address == string.Empty) { address = QSBCore.DefaultServerIP; } SetButtonActive(HostButton, false); SetButtonActive(ResumeGameButton, false); SetButtonActive(NewGameButton, false); _loadingText = ConnectButton.transform.GetChild(0).GetChild(1).GetComponent(); _loadingText.text = "CONNECTING..."; Locator.GetMenuInputModule().DisableInputs(); QSBNetworkManager.singleton.networkAddress = address; // hack to get disconnect call if start client fails immediately typeof(NetworkClient).GetProperty(nameof(NetworkClient.connection))!.SetValue(null, new NetworkConnectionToServer()); QSBNetworkManager.singleton.StartClient(); } private static void OnConnected() { if (!QSBCore.IsHost) { Delay.RunWhen(() => PlayerTransformSync.LocalInstance, () => new RequestGameStateMessage().Send()); } } public void OnKicked(string reason) { _intentionalDisconnect = true; PopupClose += _ => { if (QSBSceneManager.IsInUniverse) { LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } }; OpenInfoPopup($"Server refused connection.\r\n{reason}", "OK"); } private void OnDisconnected(string error) { if (_intentionalDisconnect) { DebugLog.DebugWrite("intentional disconnect. dont show popup"); _intentionalDisconnect = false; } else { PopupClose += _ => { if (QSBSceneManager.IsInUniverse) { LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); } }; OpenInfoPopup($"Client disconnected with error!\r\n{error}", "OK"); } SetButtonActive(DisconnectButton, false); SetButtonActive(ConnectButton, true); SetButtonActive(QuitButton, true); SetButtonActive(HostButton, true); SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1); SetButtonActive(NewGameButton, true); if (ConnectButton) { ConnectButton.transform.GetChild(0).GetChild(1).GetComponent().text = ConnectString; } if (HostButton) { HostButton.transform.GetChild(0).GetChild(1).GetComponent().text = HostString; } _loadingText = null; Locator.GetMenuInputModule().EnableInputs(); } }